Here's my camera settings that I use for Cockpit view just for reference. By setting this value, you are overiding the in-game cameras and FOV. See the picture below for current supported options for this value. If you have 3 screens side by side in Landscape or a single screen then you probably want to use the following value. You need to work with BOTH files to make this work out for you. Once you have located the above files, you can open them with Wordpad rather than notepad and change the values.
One thing to note is that somewhere deep in Codies source code for DiRT Rally, they have miscalculated the values taken from the editable files and you have to put in double the FOV angle to get the right picture. Just use the "3x1" option for a single screen setup. For those FOV purists however, there is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game.
That would be a mess.Updated: 5th May Since earlier than the release date, Codies have made the FOV slider work over a range between 0.įor some this will be good enough to use with 0. It is the seat position that eventually could break the game, and it must be tested for each car otherwise you could go outside of the car, showing broken 3d polygons. Adjusting the fov from a fixed position do not give that much complications. I've said it before I cannot understand why no Horizon has it. Seriously, it ridiculous not to have one. Gives a great field of view and no cockpit in the way. Originally Posted by: Cerrax made specifically for that demo that was not ever integrated into the final game. It is not about development from you, PG Games, because at the E3 demo the field of view and hell, the seat position as well! So it is there.
I like the game but i am getting bored to play with external camera and gamepad. So please add cockpit field of view adjustment as 4 months ago you replied "stay tuned" to this question.
Originally Posted by: DiabloRF Originally Posted by: jesped Originally Posted by: Cerrax Forza still leaves a lot to be desired with the cockpit view: - No seat adjustment - No FOV adjustment - No option to remove hands and wheel - Side and rear views aren't from inside the cockpit Since every car has a full cockpit via ForzaVista there is no reason for any of these things to not be included. Originally Posted by: ImperiousStout Will be interesting to see how fov is handled in resolutions. Originally Posted by: jesped Originally Posted by: Cerrax Forza still leaves a lot to be desired with the cockpit view: - No seat adjustment - No FOV adjustment - No option to remove hands and wheel - Side and rear views aren't from inside the cockpit Since every car has a full cockpit via ForzaVista there is no reason for any of these things to not be included. Sign In.įield of View FOVcamera view, and cockpit options. Bristol Motor Speedway Learn More.This site uses cookies for analytics and personalized content.īy continuing to browse this site, you agree to this use. How To: Dirt Rally 2.0 Driving Tips/Techniques Circuit des 24 Heures du Mans Learn More. Home Overview What is iRacing? More than 80 tracks available with over configurations iRacing had more officially licensed, laser scanned tracks than anyone! Silverstone Circuit Learn More. You can see all of the Included content here. Heralded tracks that play host to a variety of races, like the Japanese Grand Prix at Suzuka Circuit or the Indy at Indianapolis Motor Speedway, are all at your fingertips.įrom practice laps to championship races, join the pros on the tracks where racing legends are made. You can swap paint on dozens of tracks in a lineup that includes every bank, bump and barrier on these road courses and ovals. Whether you want to familiarize yourself with your car or the track, each lap will provide valuable insights to improve yourself as a driver. Thanks to our proprietary iRacing track technologies, each track offers a unique experience to racers. The track list spans eras, design philosophies and ever-improving vehicle performance. Last edited: Jul 17, Oct 16, 1, Hone your ability to navigate a technical corner at speed or read the air as you draft bumper-to-bumper on a straight, all in a realistic racing environment. Nov 24, Moved it here to Reiza Studios's Forums. Thread starter GTSpeedster Start date Jul 4, Tags angle angles automobilista fov gmotor2 monitor angle monitor angles rfactor triple screens. For a better experience, please enable JavaScript in your browser before proceeding. New posts New media New media comments New resources Latest activity.
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